Cabbage JUCE

@rorywalsh Hey, sorry it took me so long to reply. I had gotten tied up in an endless hardware project for my omnimod eurorack module release for 2 years and am now circling back to some plugin and app development.

I have a bit of experience with iOS / Xcode.

One thing I am curious about is the license of Cabbage based projects? is everything GPLv3 aside from JUCE? I am pretty ok with releasing source code as the GPL requires and I love that its possible to generate revenue with GPL.

I’ve been looking at HISE, it may be worth checking out and referencing and connecting with the developer on the forum (HISE.audio) as they have an iOS AUv3 plugin export and their project is also built around JUCE.

I have also been getting deeper into JUCE, and evaluating options for developing cross platform apps/plugins with Pure Data / Heavy, MAX’s Gen~, FAUST.

One of my big plans going forward is to develop my codebase in a way that is portable to native Unity audio as well as versions for embedded linux based hardware synths, OSX/Windows based plugins and stand alone apps, as well as android and iOS AUv3 and stand alone apps.

I have some solid ideas and I want to hopefully implement them in a way that allows full portability which is where JUCE seems to shine, as well as FAUST.

I am just now circling back to Cabbage as I found it again through a search for “Unity JUCE” that brought me to a forum thread and that reminded me “OH YEAH HOLY #&*(@ I FORGOT HOW COOL THIS IS”

Im down to help in any way I can in realizing an iOS export. You might want to start with checking out HISE.audio