# CSound Unity IOS build failure

**URL:** <https://forum.cabbageaudio.com/t/csound-unity-ios-build-failure/3484>\
**Category:** Csound for Games\
**Created:** [28 November 2022 10:35 UTC](https://forum.cabbageaudio.com/t/csound-unity-ios-build-failure/3484 "2022-11-28T10:35:15Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![David\_Harris](https://forum.cabbageaudio.com/user_avatar/forum.cabbageaudio.com/david_harris/32/4469_2.png) [@David\_Harris](https://forum.cabbageaudio.com/u/David_Harris)\
**Post date:** [28 November 2022 15:36 UTC](https://forum.cabbageaudio.com/t/csound-unity-ios-build-failure/3484/11 "2022-11-28T15:36:24Z")

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The project compiled once I added in the Accelerate framework

 ![compile-csound-unity](https://forum.cabbageaudio.com/uploads/default/original/2X/2/203f2e2df900ab17f717d026086a0ab4a7620894.png)  
It has to be in the General \> Framework and Libraries (not the Build Phase)

Those functions \_vDSP\_fft\_zrip, \_vDSP\_create\_fftsetup, \_vDSP\_destroy\_fftsetup can now be found and it compiles

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