# Looking for some custom GUI examples

**URL:** <https://forum.cabbageaudio.com/t/looking-for-some-custom-gui-examples/867>\
**Category:** Cabbage Stew\
**Created:** [24 December 2017 14:42 UTC](https://forum.cabbageaudio.com/t/looking-for-some-custom-gui-examples/867 "2017-12-24T14:42:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![rorywalsh](https://forum.cabbageaudio.com/user_avatar/forum.cabbageaudio.com/rorywalsh/32/165_2.png) [@rorywalsh](https://forum.cabbageaudio.com/u/rorywalsh)\
**Post date:** [25 December 2017 12:31 UTC](https://forum.cabbageaudio.com/t/looking-for-some-custom-gui-examples/867/2 "2017-12-25T12:31:09Z")

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People have created skeuomorphic GUIs in the past. You can use a filmstrip type of approach.

> [@Knobman sliders](http://forum.cabbageaudio.com/t/knobman-sliders/390/7):
>
> I’ve now have this implemented by adding a crop() identifier to the image widget. I went with the image widget rather than the slider to make things a little more generic. In the example shown below, I place a slider with alpha 0 on top of each image widget. The crop identifier forces the image widget to display only a small part of the source image. It’s then quite simple to dynamically set which part of the image to show using identifier channels(). Note that I would probably wrap t…

You can also use SVG files. I’d say for the most part you should be able to create whatever look and feel you like. Let me know if you have any issues getting up and running.

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