# Procedural instruments

**URL:** <https://forum.cabbageaudio.com/t/procedural-instruments/450>\
**Category:** Csound for Games\
**Created:** [17 March 2017 10:54 UTC](https://forum.cabbageaudio.com/t/procedural-instruments/450 "2017-03-17T10:54:38Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![iainmccurdy](https://forum.cabbageaudio.com/letter_avatar_proxy/v4/letter/i/8baadc/32.png) [@iainmccurdy](https://forum.cabbageaudio.com/u/iainmccurdy)\
**Post date:** [17 March 2017 17:05 UTC](https://forum.cabbageaudio.com/t/procedural-instruments/450/3 "2017-03-17T17:05:58Z")

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Here’s another stormy weather sound effects generator. Maybe you can sync the thunder (lightning) to a lighting effect in a game - paying due attention to discrepancies between the speed of sound and the speed of light of course. It would also be really easy to imitate the rain hitting different objects - an umbrella, a bucket - using modal synthesis. [Stormy II.csd](https://forum.cabbageaudio.com/uploads/default/original/1X/06a11b06e2848f0e044e33fa6854ed1d18456546.csd) (4.1 KB)

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