Creating score (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) error: syntax error, unexpected T_IDENT (token "fluidEngine") (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) from file /Users/scottlooney/testSequencer/Assets/StreamingAssets/FluidSequencer.csd_ (1) (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) line 14: >>> (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) g (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) i (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) e (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) n (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) g (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) i (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) n (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) e (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) n (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) u (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) m (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) 1 (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) f (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) l (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) u (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) i (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) d (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) E (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) n (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) g (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) i (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) n (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) e (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) <<< (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) Unexpected untyped word gienginenum1 when expecting a variable (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) Parsing failed due to invalid input! (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) Stopping on parser failure (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) cannot compile orchestra (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) (Filename: Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs Line: 301) Load scene 'Temp/__Backupscenes/0.backup' time: 0.699099 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 381.2 MB. System memory in use after: 381.4 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3732. Total: 5.445896 ms (FindLiveObjects: 0.358091 ms CreateObjectMapping: 0.032253 ms MarkObjects: 5.027443 ms DeleteObjects: 0.026683 ms) [00:00:00] Enlighten: Precompute started. [PathTracer] building lightmap data asset. [00:00:00] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.06s wallclock) [00:00:00] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.06s wallclock) [00:00:00] Enlighten: Precompute took 0.127992 seconds. Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.