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Creating custom UIs with Cabbage 3

I just installed the latest version. The first thing I did was select the path containing the CabbageApp.exe file, and did the same for the src dir. After that it works fined.

From the output you posted from the Cabbage terminal, it looks like it’s not starting the CabbageApp?

I triggered a new build just now. It should sort the problem of the path to the JS source. If it works, I’ll apply the same logic to the CabbageApp binary :+1:

Ok, I just tested the new build now. Before I started it I made sure that the path fields for the Cabbage src and Cabbage binary were empty. You can do this from the Cabbage extension settings. The first time I try to run after an install it fails because it’s updating the audio devices, but it runs fine on subsequent attempts. Let me know how it goes for you.

I’m assuming if we want to do the same thing in vanilla js, we would follow the same steps?

Yes. Same idea should work fine. As far as I am aware, Svelte actually compiles everything to Vanilla JS when you build a project. So although I used Svelete to generate my simple test, when it runs, it’s just plain old JS.