I’m happy to announce the first incarnation of the AudioUnit version of Cabbage for OSX. The Audio Unit interface can run any Cabbage synths or effect, but works in a slightly different way to the VST interface due to how AudioUnits works. Users need to add a CabbageAUEffect, or CabbageAUSynth to their Garageband, Logic or Ardour projects. The installer will place the Cabbage AudioUnit into the expected OSX location so they should be immediately accessible in your DAW. When the plugin is first loaded a generic plugin will open where users can click to browse for a Cabbage .csd file.
Once the instrument is loaded, that instruments GUI will replace the generic startup GUI and the plugin’s parameter list is updated.
When a project is saved, the name of the .csd file used is also saved, so that it loads automatically the next time the project is opened. The examples are placed in a folder call CabbageAudioUnit in your ~/Music directory. The installer is here:
https://dl.dropboxusercontent.com/u/11301894/CabbageOSXUniversal.pkg
Please note that this is completely untested apart from a few trial runs on my machine. I don’t have a copy of Logic so Ive no idea how it behaves there.
Known Quirks:
The only known quirk at this stage is that the plugin parameters are not saved with the session. It’s not such a big deal as most people use automation to control plugin parameters. I’m keep digging and see if I can find a solution. It works with VSTs, so should also work here.