I have been working on a group of UDOs that automatically script in gui objects for a multiband effects processor. Most of the widgets in the effect are scripted in on load using cabbageCreate like:
Screate sprintf “bounds(%f, %f, %f, %f) channel(%s_container)”, ileft, iright, iw, ih, Sname
cabbageCreate “image”, Screate
It seems whatever the last channel attempting to create itself for each cabbageCreate opcode I am running. This happens in the cabbageCreateColours example for me as well.
Slot Demo.csd (25.7 KB)