Hi Rory,
Thank you so much! This now works perfectly when I use the default my Macbook build-in speaker as output device, but there are couple other questions or problems might need your assistance.
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I have a Focusrite Scarlett 2i2 audio interface (Connect to my monitor speaker), I have to use this audio interface in order to output audio with my wonderful monitor speaker. But when I switch the output device to Scarlett 2i2 instead of Macbook build-in speaker, this tempo/pitch goes faster and higher than the original, I have to set the pitch of CsoundUnity audio source to around ‘0.945’ in order to play with the original speed and pitch of the track.
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.wav file is too big for building a game, is that possible to use temposcal opcode in CsoundUnity to process .ogg audio file? Which is way more smaller than the original .wav files.
Thanks!



You should check the Unity editor log. That should may give you more details to work with.