Cool! very good to hear. let me know how that goes.
As far as my observations on the situation with OSC and Cabbage go, i currently don’t have immediate plans to edit synth parameters myself. but i was trying to think about how anybody including myself would consider using a synth with Csound Unity. and the two applications i can see are either modifications of parameters at runtime, which would mean onscreen control you set up in Unity GUI. since i want the user to have more control i’d opt for this method.
the other method is realtime control and triggering of a synth while in the editor, with changes saveable as a preset. in that case you’re communicating via some type of messaging and then saving your changes. since you can pretty much already do that in Cabbage by itself it does seem to obviate the need for more integrated and tight connection. about the only other issue i can see is processing of Unity’s audio inside a Csound patch. but this seems pretty possible to do as well. so maybe there’s really no big deal happening here.