Hi Rory, using Cabbage for prototyping a midi manipulator for a client which involves using Soundfonts as the sound source, I tested with the client and with a friend whos also on OSX and they’re getting the same issue, where the FluidSynth opcodes don’t seem to be being recognized, and are throwing errors on OSX but not on my windows 10 laptop.
Client:
Cabbage Version: 2.1.05b
OSX: Mojave 10.14.2
Csound: 6.13.0
Me:
Cabbage Version: 2.1.04
Windows 10
Csound: 6.12 beta
Issue is being thrown in this instrument:
instr Initialise giEngineOne fluidEngine iSoundfontOne fluidLoad "jRhodes3b-stereo.sf2", giEngineOne, 1 fluidProgramSelect giEngineOne, 1, iSoundfontOne, 0, 0 kLine = 0 while kLine != -1 do Sscore, kLine readf "Score.txt" scoreline Sscore, 1 od turnon "Output" turnoff endin
Is this a known issue? I asked the client to update to the latest version of cabbage which he did, and the same error was thrown,
Cheers,
Syl
(Edit: The fluid opcodes work on his PC, but not on the two OSX devices we’ve tested with)