Geo Icarus

I thought I’d share the browser game I made with CSound and Cabbage, Geo Icarus.

geoicarus

Every bit of sound in it is generated live using godot-csound, apart from the voice over in the tutorial. I hope you enjoy it, and thanks for creating the tooling to make it possible!

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Congratulations this game is super fun! You should definitely release it on steam once it’s ready :slight_smile:

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I can’t wait to try this! I won’t have access to a pc for another week or so, and it didn’t run on my phone :pensive_face: but I’m super excited! I knew you would cook up something great with Godot Csound, you have put so much work into it :grin: I wrote the unit stuff for Csound for this reason but I’m the end never got to really use it. @giovannibedetti has taken it to the next level now. I’m afraid to jump back into it because I’m so far behind what’s good practice these days in Unity. I have a feeling I’d end up trying to do things in a very outdated approach, like searching for a way to use pointers when there are many simpler alternatives :rofl:

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Yeah I hear it doesn’t work well on iphone. Should run ok on android but the loading time is a bit brutal with no visible feedback on progress after the initial download.

I’m not the godot-csound author, I’m just a guy using it, thanks go to Werner for making it!

super cool!
great job!
is the source code available somewhere?

Ah, my apologies, I thought the game was hosted on Werner’s GitHub page, but I got it wrong. Regardless, I can’t wait to try it! I’m tempted to use Godot with some sound design students this semester. I’ve grown uninterested in Unity and UE. How do you find it?

So I tried the game again and it seems to work ok, the problem is I don’t have any decent speakers or headphones at the moment, but yeah, it seems to run fine :grin: Not sure what the issue was yesterday, but I’m traveling at the moment so maybe it was just down to a bad network.

I’ve never used the other engines so I’m perhaps the wrong person to ask, but I love it. For students particularly the tiny download size, quick startup times and low system requirements will be very handy. Using gdscript the workflow is very nice and iteration time is very low.

I usually open source all of my games eventually but I’m keeping it closed for the moment, especially with the online leaderboard stuff.

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