I have been getting started with Csound for unity and I would like to share some questions and the goals related to the project.
I am currently studying Csound at Berklee with Dr. Richard Boulanger and this is one of my latest projects.
I am using normcore to create a real-time multiplayer system and then using ExtOSC to send what I think is the transform local position of the characters into MAX(for the logic) and then using csound to produce sound.
I have been working sending midi to Csound but I don’t think the package for unity supports it right? That brings me to My first question :
1 - Does it support OSC? Would it be possible? I feel that would be an interesting way to skip the C# part of unity and get data into Csound.
2- I have checked the getting started page in the Csound for unity website but for me as a Unity starter it wasn’t clear how to use the chnget opcode to get the local position transform data of the object for example.
3 -In one of my unity projects csound for Unity runs smoothly. On the other it gives me an error saying “csound was not detected”. I have checked that “Csoundlib64.framework” is at the StreamingAssets and I do have csound installed. I tried creating another unity project and installing the package in the new work and it works fine. I tried looking at the package manager to uninstall the package and try to install again but I am not able to find it there. I think my question would be how to uninstall the Csound package from a project so I can install it again.
Here is a demo of the project
Thank you for the work with Csound for Unity. It seems like a great way to use Csound and create interactive music systems.