I’m thinking of creating a cabbage object where I might need the ability to delete an object that is no longer needed. And this raises the question if it is possible to delete something from the gui? Are there plans for a “cabbageDestroy”?
I’ve got two ideas here. So, let me describe them.
-
If a widget could have a “destroy()” message, that would take care of getting rid of a single widget from the gui.
-
With the recent discussion of allowing adding objects to a “parent” object (a groupbox or an image), this would raise the question of how this “parent” might delete its entire set of widgets. Because the “destroy()” message would delete the “parent” itself, there would have to be a second message to delete its contents. So, seems something like “deleteContents()” might work.
Or is this not possible because of vst issues?