Hi all,
Noob question - does anyone know of any learning resources on writing FMOD FX plugins with Cabbage, and specifically on how to adapt some of Iian McCurdy’s examples to work in FMOD?
I’d love to make use an example like GrainDelay in a UE4 project I’m working on - but I’m guessing these examples need some modification before they’ll run?
Any advice on how to get started would be greatly appreciated!
(using Windows 10, and the latest Cabbage, FMOD)
Thanks,
Clov