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Limits of Csound in Unity

Its good to know the limits of my setup (I have a 2.3gHz i7). I have to think about the architecture that will work for the kind of graphics in Unity I’ll be creating. Maybe something along the lines of a complex sound whose parameters are tweaked by various control elements in the scene.
Food for thought…

Could be a good place to start. Try to keep things to a single instrument, and feed the details of each voice back to it. I would start off simple and grow my sound up from the ground level. You may find you can do quite a lot with some very simple instruments.

thanks, i’ll give it a try!