We’ve seen in recent months that graphic intensive plugins cause glitches in Reaper on Windows. The audio thread is not affected, but the VU meters and scrubber often stutter a little. To combat this I’ve added a new openGL() identifier for the form widget. It will cause plugin graphics to be rendered using the GPU instead of the CPU software renderer. It is off by default. In plugins that are constantly updating GUIs it can lead to better UI performance and in some cases better CPU.
I can’t say whether performance will always be better, it really depends on what you are doing. But it is worth testing before you share your plugins. It’s available to test in v2.7.7 which is currently being built in Azure.
The openGL thing is great and essential. I have tried it and the response is very agile.
Like the recent PDC form code, which is now adjustable, would it be possible to select the openGL mode handle, active or not?
I think it would be very comfortable for the end user.
@Gerbo, I think this is fixed now. It seems openGL works best with power of 2 textures sizes. Can you try it out and let me know? Thanks God for the JUCE forum in moments like these, I know so little about graphics rendering, I would never have thought of that
REAPER:
VST3: 200% zoom, gives down coordinate error. Black lines in all percentages except 100% an 200%
VST: zoom 200%, gives error of coordinates down (no black lines).
AU: 200% zoom, gives down coordinate error (black lines in less quantity).
LOGIC:
Zoom 200% OK, (black lines in less quantity) at 100% and 200%, no appear.
CUBASE:
VST3: 200% OK. Black lines in all percentages except 100% and 200%
VST: 200% OK, (no black lines)
STUDIO ONE / ABLETON LIVE
VST3: 200% OK. Black lines in all percentages except 100% and 200%
VST: 200% OK, (no black lines)
AU: 200% OK, (black lines in less quantity) at 100% and 200%, no appear.
In summary, VST3 generates black lines with openGL active, in greater quantity than the other formats and REAPER does not support that 200% with large plugins in any of the formats.
VST, seems to work better.
Tanks @Gerbo once again for your keen eye! I’ll test here. In my simple tests it was working fine for VST, but I didn’t check other formats. I’ll keep you posted.
No issues here with VST2? Perhaps it’s a GPU issue? Also, note that the mouse coordinate also seem to scale accordingly. Are you testing your own build of the public beta version? I pushed a second one last night that added the flag. Maybe you used the second last one by accident?
VST2 does not give me black line problems either, but the 200% zoom does.
I have re-downloaded, both from azure, and built since the last beta. I have checked AppConfig.h, and the flags appear.
VST3, is the most problematic in my tests.
AU, a little less and similar to VST2
So I want to know if it is my GPU that gives these errors. Anyway I am using openGL applications, even audio plugins with this option and everything seems to be going well.
You already tell me what crafts you have scheduled this summer …