Not sure if this is a bug or not… when iterating a bunch (64) of SVGs to draw, there’s a significant CPU spike in Live. If I change the SVG attribute text to a simple string (e.g. “hello”) there is no spike.
https://recordit.co/npqbrRrnx3
Here is a signed VST (OSX) to try in Live:
https://www.dropbox.com/s/okaxp6uxe5b59cy/Lore.vst.zip?dl=1
It generates 64 random SVGs on the button click. Note that I don’t think it’s the actual drawing of the SVGs causing the spike b/c it still happens when the cabbageSet opcode is commented out.