Hello once again. I tried posting this on listserv but it doesn’t seem to propagate.
I’m working on a wavetable instr, but due to it’s design the ftable waveforms need to be windowed before playing at a-rate. I tried using vmultv but am experiencing unexpected results. It seems to be creating small pulse waveforms, quite different than one gets when the waveforms are multiplied as audio signals. See:
On the left is the result achieved using vmultv, on the right is the windowed audio.
This is the example code:
<CsoundSynthesizer>
<CsOptions>
-odac
; -o vmultv.wav
</CsOptions>
<CsInstruments>
sr = 48000
ksmps = 32
nchnls = 1
0dbfs = 1
giWave ftgen 0, 0, 2048, 10, 1
giWave2 ftgen 0, 0, 2048, 10, 1
giSinc ftgen 0, 0, 2048, 20, 2
instr 1
ifn1 = giWave
ifn2 = giSinc
ielements = 2049
idstoffset = 0
isrcoffset = 0
vmultv ifn1, ifn2, ielements, idstoffset, isrcoffset, 1
aSig = poscil(1, 10, giWave)
out aSig
endin
instr 2
aSig = poscil(1, 10, giWave2)
aSig2 = poscil(1, 10, giSinc)
out aSig * aSig2
endin
</CsInstruments>
<CsScore>
i1 0 .1
i2 .1 .1
e
</CsScore>
</CsoundSynthesizer>
Any suggestions would be appreciated, including other ideas as to how one might window an ftable waveform without first converting to audio.
Thanks,
Scott