I started to create an interface completely using ‘cabbageCreate’, mostly as a test to see what I can come up with. I have run into something I am not sure how to explain, but in creating a ‘checkbox’, in my real program, as soon as I add the ‘channel’ name for the widget, it immediately disappears (or doesn’t create, I don’t know which because I don’t get a message. Then when I remove the ‘channel’ name from the creation string, it creates and shows up.
I then created a stripped down test file to create these ‘checkbox’ widgets, but I can’t seem to get it to reproduce the problem. Everything works fine.
I attached my full program, it is relatively short, and should be easy to follow. Tinny.csd (15.0 KB)
If you run it as is, it should have a single checkbox object display, at least that is what I get. If I remove the ‘channel’ name from the other ‘checkbox’, it will reappear, and by the same token, if I add a ‘channel’ name to the ‘checkbox’ that does display, it will then disappear.