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Audio Path Build Issue

Hi, I just returned to this (Csound Unity on Windows 10, SteamVR) and it appears that the simple, but inelegant workaround is to copy the dlls into the root directory of the deployed game, as a peer of the _Data directory

but I got the idea from a related suggestion

“Well I got it working. For others who may face this problem, if you have more than one dll, you need to put the secondary dlls at root level of the Unity editor (e.g. C:\Program Files\Unity\Editor) and the actual referenced dll from script into plugins folder. This worked for me.”

I would still like to find a better solution, however

Thanks for the update. I might be teaching Unity next semester, so this is a big help :wink: