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Cabbage and WWise plugins

How much effort would it take to create plugins for WWise using Cabbage?
I don’t know anything about it, but it is what almost every AAA game company uses for game audio.

1 Like

A student of mine is currently looking into this. :wink:

2 Likes

Great!
I’ll wait for some news :star_struck:

Hi Rory!

Just checking in on this to see if there are any updates. I’m also keen on using Wwise as a middleware in combination with CSoundUnity (or possibly instead of depending on performance). But as it stands, I’m rather limited by the available plug-ins.
I’ve had a go at running PD patches through the Heavy Compiler, it is unfortunately quite clunky and seems to have been discontinued by Enzienaudio, as well as being exclusive to PD.

Let us know if there’s anything we can do to assist with the CSoundWwise development :slight_smile:

It’s summer holidays here, so I not sure @I_Am_Lorde is actively working on this yet…

Ah yes of course! :beach_umbrella:

Just dropping a +1 on this thread.