First of all, want to say how very excited I am about CsoundUnity 3.0, and so many thanks for this release.
I’m just starting out testing, and have one question up front with an error code "sfload: cannot open SoundFont file sf_GMbank.sf2
This had been working well in previous versions of CsoundUnity where the Resources/StreamingAssets directory was used. I was able to use the FluidSynth sf opcodes: sfload, sfilist, and sfinstr by manually copying the SoundFont file into StreamingAssets.
Is there a similar workaround that you can suggest in CsoundUnity 3.0?
PS: I was able to successfully run CsoundUnity 3.0 on Windows with another .csd file that did not use FluidSynth/SoundFont
Thanks again, I’m so excited about this new release