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CsoundUnity apk Not Running in the Oculus Quest 2

Me and a few colleagues are doing some virtual reality work with the CsoundUnity integration and have been having issues when building from a MacOS computer.

Currently, if we try to build and run a scene that has a CsoundUnity component into the Quest 2 from a mac, the application keeps crashing or gets stuck in the Unity splash logo, but removing all CsoundUnity components from a scene makes it so the apk runs fine in the Oculus.

We are wondering if this issue is known and if there already is a solution to it? Another one of our colleagues is running a windows machine and can build just fine, this seems to only be happening to our mac users poor souls

Hi,
currently CsoundUnity on Android builds only for 64bit, using ILCPP as scripting backend. Did you set that?
Schermata 2021-10-25 alle 10.00.53

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Hi,

I seemed to have completely missed that, thank you so much, it works now

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Very well, I’ll add this in the docs when I find some time, so it will be clear!
Thanks for reporting that, and let us know how it goes with the Quest! :muscle:

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