Me and a few colleagues are doing some virtual reality work with the CsoundUnity integration and have been having issues when building from a MacOS computer.
Currently, if we try to build and run a scene that has a CsoundUnity component into the Quest 2 from a mac, the application keeps crashing or gets stuck in the Unity splash logo, but removing all CsoundUnity components from a scene makes it so the apk runs fine in the Oculus.
We are wondering if this issue is known and if there already is a solution to it? Another one of our colleagues is running a windows machine and can build just fine, this seems to only be happening to our mac users poor souls