A couple of questions regarding the current CsoundUnity integration
Comboboxes seem to display fine in the Unity inspector but my instrument doesn’t work in Unity if I’m using a chnget to get a combobox channel inside Csound. Are comboboxes not currently supported in the current version of the package?
Whenever I change scenes or reopen Unity, all the Control Channels values set in the Unity inspector are reset. Prefabs also do not store those values permanently. Is there any way those values could be stored inside Unity?
Thanks so much in advance!