With the new CsoundUnity object (3.0), it is possible to edit .csd files from within Unity, but I seem to have lost the option of editing the same file with Cabbage. If I make a change to the loaded csd file within Cabbage the file changes don’t get updated in Unity (i.e. Unity is still using the old files) until I reload the csd file by clicking on the little target to the left of the csd asset field. There is probably a simple workaround for this but I am not sure what I am doing wrong. I much prefer to edit in Cabbage than in the little window in unity.
Running on a Power Mac (10.14.6) 3-GB * 8 core 128GB RAM
Unity 2019.9.4f1 Cabbage 2.5.28 CsoundUnity 3.0