CsoundUnity examples

Now that I have values inside the tables, and they have raw samples data, what opcode to use to read all audio channels accordingly?
Should we pass an argument to CsoundUnity.CreateTable method specifying the number of channels of the samples?
So maybe it’s better to create one or more tables based on the channel numbers, or is it ok to store raw data like I am doing now?
Because I didn’t find how to read data from the tables I created.
Tried with loscil3 but it says:

stereo loscil cannot read from mono ftable

I created the table with GEN02 with orc like this (I thought there was no reason to use an instrument since ftgen works also in global space):

gisampletable900 ftgen 900, 0, -165375, -2, 0, 0

this is the csound code to play a sample, I just changed yours

instr PlaySample
    a1, a2 loscil3 1.0, 1, giTable[p4]
    outs a1*.1, a2*.1
endin

:thinking:

EDIT:

I forgot:

giTable reads a float with the table number to read from:

giTable[0] chnget "sampletable900"

and I set a table and a channel for every AudioClip I have in Sequencer inspector:

var tn = 900 + count;
var res = csoundUnity.CreateTable(tn, samples);
csoundUnity.SetChannel($"sampletable{tn}", tn);

so when count is 0 tn is 900

EDIT of the EDIT:
I swear I read all this thread: https://forum-next.cabbageaudio.com/t/reading-speed-of-a-gen-table/557 but there’s no mention about a table filled externally. I can’t use GEN01!