Hi everyone,
I’m diving deeper into the world of granular synthesis and I’m really excited about its potential for creating unique and evolving textures. However, I’m still relatively new to this technique and I’m looking to tap into the wisdom of the Cabbage Audio community.
I’m particularly interested in exploring ways to:
Implement different grain shapes and envelopes: Beyond simple rectangular grains, I’d love to experiment with more complex shapes and envelopes to create a wider sonic palette.
Control grain playback and manipulation: Are there any creative ways to use OSC or other methods to control how the grains are played back and manipulated in real-time?
Incorporate external audio sources: I’m curious about using granular synthesis with found sounds or other external audio sources. Any tips or tricks for this approach?
I’ve been looking through some tutorials and documentations Granular synthesis using the soundfiler tool sitecore developer skills https://cabbageaudio.com/docs/beginner_synth/, but I’d really appreciate any advice or suggestions you have for working with granular synthesis in Cabbage. Perhaps you have some favorite resources, interesting code examples, or even just general words of wisdom?
Thanks in advance for your help!
Best Regards