Hey, I was making an effect plugin for FMOD in cabbage, but I have an issue I can not figure out.
I am using the ins opcode (I have tried inch as well with the same result) to get the audio from my mic, and presumably the FMOD sound when the event is played.
When in cabbage, when I hit play and talk in my mic, the output sounds totally normal.
When I export the plugin to FMOD, it almost sounds like it is highpassed, or weirdly distorted (I am an audio noob, so I don’t know the right terms)
Here is my super basic csound code:
Here is a video of the FMOD audio playing (its supposed to be the taco bell sound):
Any idea why this is happening and what I can do about it? Thanks!