Hi, I can get my plugin from Cabbage in to FMOD fine, but I get this error on Unity’s side:
BusNotFoundException: FMOD Studio bus not found ‘bus:/’
FMODUnity.RuntimeManager.GetBus (System.String path) (at Assets/Plugins/FMOD/RuntimeManager.cs:825)
FMODUnity.RuntimeManager.MuteAllEvents (Boolean muted) (at Assets/Plugins/FMOD/RuntimeManager.cs:847)
FMODUnity.RuntimeManager.Update () (at Assets/Plugins/FMOD/RuntimeManager.cs:334)
I assume that FMOD is not building correctly. Removing the instance of the plugin in FMOD fixes it. Has this been seen before?