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Linking Csound with Unreal4

Hi all, just asked this on the mailing list but figured this would be a more specialized place to ask, was wondering if anyone had any experience using the API in Unreal4, and how to go about setting up the linking?
Cheers, hope you’re all keeping well,
Syl

Okay SO for future reference literally ALL you need to do is put PublicAdditionalLibraries.Add("/usr/local/lib/libcsound64.so"); in your Build.cs, those are 3 hours I will never get back omg (Edit: if you wanna use CsoundPerformanceThread also link libcsnd6.so xoxoox)

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Thanks @Syl_Morrison. I thought it would be pretty trivial alright. Their audio API seems very easy to work with. CsoundUE is on the cards for some time. I would like it to work more or less the same as CsoundUnity, but of course some things will be different. What are you cooking up there?

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Yeah, their linker system threw me for a loop I was desperately looking for somewhere to type -l hahahah
Just trying to get to grips with audio integration in it atm, hopefully resulting in a delicious (cabbage related) stew

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