hi i hope everyone its ok, here, i recently got a new mac with the M1 CHIP, seems like the vst that i made with cabbagge in my earlier mac dont work propperly,( i will post a video tonight so you can see the poblem), when i press a key to play a sound it keeps reapeating that same sound over and over for ever loop, did i have to install cabbage in the M1 and exported there so it will be compatible? thanx.
To be honest I’ve never had a chance to try Cabbage on an M1 machine, but I hope to pick one up soon to test it on. Until then I can’t really offer any insight. Exporting from Cabbage on your M1 machine is not likely to make any difference, but I guess it’s worth a try
i will try that, sorry not to answer sooner, busy making a record, as soon i do that i will show a video with the result, thanx
found the problem i changed the sample rate to 44.000 on the DAW , I WAS RECORDING AT 96, I think i have to eliminate the sample rate in the code " right"?
Correct, never set the SR in your code.
Can also confirm Cabbage and CsoundUnity working on M1 just fine.
Given that Unity supports native builds for M1 and there’s Csound for ARM, will there be a native version of CsoundUnity at some point?
That can only be answered by the Csound package maintainers for macOS. I have a universal arm64/x86_64 build of Csound here which I can share. But it might take a bit of work to get it going in CsoundUnity.
Great to hear that CsoundUnity is working properly on M1
If you send me the arm build I can look into it, but not until the next weekend
Had a quick look, unfortunately Unity doesn’t support ARM (Linux) builds, have a look at this thread:
I’d switch to openframeworks, there’s an ofxCsound addon here: https://github.com/thomasvanta/ofxKetchupok, but it’s 10 years old
Oh that’s a bummer. Thanks for having looked into this though!
@rorywalsh I can also confirm that Cabbage is running fine on M1 so maybe you could change the text a bit on download page regarding that. Kind regards
I will update the text when I get a chance.