Hello,
I used the Rolling Ball Unity Tutorial and Rorys Youtube Video for the same project to get to know CSoundUnity. It’s very intuitive to work with, so I managed to get a basic soundeffect (with varying parameters dependent on the collected tokens ingame) working very quickly.
If I build specifically for macOS Intel 64-bit, it works great. But if I build for macOS Intel 64-bit + Apple Silicon, the ingame sound does not work anymore (even if running the app on a Intel 64-bit machine). Also someone on the forum reported, that CSoundUnity should work fine with Apple Silicon builds: Mac M1 CHIP
Is this a issue specifically for building to macOS Intel 64-bit + Apple Silicon “combined”?