I’m currently planning to use a Cabbage plugin I made for FMOD in a UE4 project I’m working on as a Sound Designer.
The Csound plugin works fine on my end on FMOD and the FMOD event that uses the plugin also works without a problem in Unreal, but the people I’m collaborating with on the project can’t make the built FMOD event work.
Is it a necessity to have Csound installed on your computer in order to make built FMOD events work in the engine if they use the a Cabbage plugin? What are some best practices regarding that in using Cabbage FMOD plugins in collaborative projects where other people might not have Csound installed?
Thanks in advance!