Hello Rory,
In terms of how you programmed the CsoundUnity API, I’m kinda curious, how can we get access to the AudioClip of and Audio Source component and manipulate the audio buffers/signal from it, adding our external C++ DSP codes before it outputs back to the output component of the AudioSource? Can you share us some knowledge or tutorial about it? Do we have to get access to the original Unity engine C++ source code (Not script) to do that?
I think this would be really for everyone:) Thank you.
Cheers!