I would like to know how to make a button to randomize the parameters of a synth or effect.
Hi @xas_abra, welcome to the forum!
The easiest way is to retrieve the channel names for each of the widgets, and then run through a loop to update them. You can get the channel names using the
cabbageGetWidgetChannels opcode. You can also manage the list of channels yourself manually, whatever is easiest. Once you have the channels it’s a matter of calling
cabbageSetValue with a random value for each one.
widgets.csd (3.8 KB)
With your advice, I was able to successfully implement the randomize button!
Thank you from the bottom of my heart!
Thank you very much!