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Routing csound output channels to unity gameobjects

Is there any way to grab the output of a csoundUnity channel and read it using OnAudioFilerRead on a separate gameobject? I would like to avoid the overhead of having multiple csoundUnity instances and wanted to know if this was even plausible before moving forward.

The develop branch has this feature implemented, it’s called CsoundUnityChild, it simply reads audio channels from the other CsoundUnity objects present in scene.