Hello Rory and Giovanni!
I was trying to ‘record’ a piece I made with CsoundUnity by sending Unity’s audio to Soundflower and then receive it on quickTimePlayer (which is what I usually do when using Unity’s Audio Engine). However, it didn’t detect the signal – is there any solution that comes to mind?
I could try recording from the Quest2 but it is not ideal.
Thank you very much!
Mateo Larrea