i looked at the Unity editor logs, they are no help as there are no Unity errors but i did find a lot more messages from the Csound log. it looks like a possible parsing error on line 14. it doesn't seem to understand the reference to gienginenum1 , but then it iterates every character of line 14 before giving up. including an edited version of the log with the relevant info. the whole thing starts with:
error: syntax error, unexpected T_IDENT (token "fluidEngine")
and then after the iteration of line characters ends with:
Unexpected untyped word gienginenum1 when expecting a variable
after that the parser fails and it can't compile the orchestra.log.txt (3.9 KB)
anyway, will keep working on this. just curious could you put me in contact with those folks using the fluidsynth opcode in a game, especially if it's Unity? i'm getting an ominous sense that 'later in August' means like end of August, and i have a sort of deadline of mid to late Sept to meet. i'll try to keep moving forward on this, though.