thanks very much, Rory! - worked fine once i downloaded the sf2 file as you instructed.
next i tried putting the fluidsynth oriented definitions in your existing Sequencer.csd file and running it in Unity 2017. having problems with it. using my adapted script, sequencer is frozen and does not play anything. with the original sequencer everything plays fine with the simple synth. can you let me know what i'm not doing right here? interesting to note that there's a unix executable icon for the sequencer.csd file but not for my edited script. also, i'm putting the sf2 in the StreamingAssets folder, but i originally had it in the CsoundScripts folder. either way it didn't work. wondering if it might be a Csound compilation error?
EDIT:turned the logging on and got these errors to the console:
could not open library
WARNING: could not open library '/Users/scottlooney/testSequencer/Assets/StreamingAssets/CsoundLib64.framework/Resources/Opcodes64/libimage.dylib' (-1)
WARNING: could not open library '/Users/scottlooney/testSequencer/Assets/StreamingAssets/CsoundLib64.framework/Resources/Opcodes64/libosc.dylib' (-1)
WARNING: could not open library '/Users/scottlooney/testSequencer/Assets/StreamingAssets/CsoundLib64.framework/Resources/Opcodes64/libpmidi.dylib' (-1)
WARNING: could not open library '/Users/scottlooney/testSequencer/Assets/StreamingAssets/CsoundLib64.framework/Resources/Opcodes64/librtpa.dylib' (-1)
WARNING: could not open library '/Users/scottlooney/testSequencer/Assets/StreamingAssets/CsoundLib64.framework/Resources/Opcodes64/libstdutil.dylib' (-1)
WARNING: could not open library '/Users/scottlooney/testSequencer/Assets/StreamingAssets/CsoundLib64.framework/Resources/Opcodes64/libvirtual.dylib' (-1)
WARNING: could not open library '/Users/scottlooney/testSequencer/Assets/StreamingAssets/CsoundLib64.framework/Resources/Opcodes64/libwidgets.dylib' (-1)
WARNING: could not open library '/Users/scottlooney/testSequencer/Assets/StreamingAssets/CsoundLib64.framework/Resources/Opcodes64/libwiimote.dylib' (-1)
CsoundUnity:logCsoundMessages() (at Assets/Scripts/CsoundUnityScripts/CsoundUnity.cs:301)
Sequencer-fluid.csd (2.2 KB)